From Dragonwake go to Isle of the Dead. Head to the Ritual of Death
PQ. There are four locations where two Deathwracked Servants spawn by a
column. These mobs will not attack you.. ever. They will die randomly,
and respawn randomly (Sometimes less than 5 seconds). They give loot (I
farmed at least 10 blues and countless buy cheap runescape gold greens) and coin and credit for a dark elf kill (I got two pips now) and exp.
Sure,
you can go there and kill them over and over, but to maximize this
exploit why not bot it? I have no autoit or programming experience so I
made a ghetto buy swtor credits
bot with my nostromo gamepad. The same could be duplicated exactly on
the g15 I imagine. Here is what I rigged up with my lack of programming
skill.
Position your character so that one is directly behind the
other. Set your mouse so that it is on a point where one mob overlaps
the buy runescape gold
other. Set up the gamepad to click left THEN right at a short interval
and loop it. I used .1 seconds. Set and loop a kill sequence, as caster I
just tossed a few DoT’s and a DD.
What happens. You kill the first, as he drops you right click and loot, it auto loots, when the first has d3 gold
dropped to the ground the second becomes available to be clicked on. It
left clicks, kills, then loots and continues to click until the first
respawns.
I left this going while at work, sleeping, doing other things etc…
Only problem I ran into was the server going down, and my bags getting full.
WARNING: The Tormented runescape money
Spirits wander and will kill you if you are in the wrong spot. The key
is to be in a spot close enough to loot and kill both mobs, but not too
close to be in a path of a spirit. If you set your kill macro to be
defensive enough you can take a spirit every once in a while (They
respawn slow).. but it causes problems as you gw2 gold
may click OFF them and they will kill you while you take down a
servant. Also, it can push the PQ along, if it goes into stage 2 you are
****ed. I recommend avoiding the Spirits, and it is not too difficult. I
have found 3 spots where I can kill both servants and not agro the
spirits. One is in the screenshot I have posted. Be careful one does not
wander across the path of your mouse pointer or you will click and pull
it. Also, make sure your loot screen does not interfere with you
clicker. If you leave this on for an extended period of time your bags
WILL get full and the loot screen won’t go away.
Exp starts really sucking at 38 (100exp a kill) but this is pretty much free exp until 39, and unlimited coin.
Buy Runescape Gold, WoW Gold & Rift Plat Instant Delivery
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2012年8月24日星期五
2012年8月1日星期三
Announcing the Guild Wars 2 Launch Date 5
Earlier this year I told you that 2012 would be the Year of the
Dragon, and that the next few betas would help us nail down our actual
launch date. Well, after the results of our latest stress test, I’m
happy to announce that we’re ready d3 gold buy to nail down that date.
Guild Wars 2 will officially launch on Tuesday, August 28th.
This is an incredibly momentous day for the studio and for me personally. This journey began d3 gold eu in 2007 when we first announced that we were beginning work on Guild Wars 2 and that you wouldn’t be hearing from us for a while. Then in 2010 we unveiled our manifesto for Guild Wars 2: d3 items a living breathing online world that challenges convention, that’s designed for fun instead of grind, and that brings social interaction to a new level in an online world.
Through all the long hours and hard decisions, we were bolstered gw2 gold by the knowledge that we were not in this alone. All along you’ve been there for us, cheering us on, supporting us when we needed it, testing early versions of the game, and above all, giving us your honest feedback every step of the way. Guild Wars 2 guild wars 2 guide is a better game for all of the work that our community has put in.
Now that we’re just two months away from launch, we’ll spend our remaining time optimizing, polishing, and balancing the game, to ensure that we provide you with the best launch-day experience we possibly can.
To this end, I’m excited to announce that our next and final Beta Weekend Event is planned for July 20-22.
These are exciting times; we’re on the cusp of a new era in online roleplaying games, and we’re glad you’re on this journey with us.
We’ll see you in-game.
Guild Wars 2 will officially launch on Tuesday, August 28th.
This is an incredibly momentous day for the studio and for me personally. This journey began d3 gold eu in 2007 when we first announced that we were beginning work on Guild Wars 2 and that you wouldn’t be hearing from us for a while. Then in 2010 we unveiled our manifesto for Guild Wars 2: d3 items a living breathing online world that challenges convention, that’s designed for fun instead of grind, and that brings social interaction to a new level in an online world.
Through all the long hours and hard decisions, we were bolstered gw2 gold by the knowledge that we were not in this alone. All along you’ve been there for us, cheering us on, supporting us when we needed it, testing early versions of the game, and above all, giving us your honest feedback every step of the way. Guild Wars 2 guild wars 2 guide is a better game for all of the work that our community has put in.
Now that we’re just two months away from launch, we’ll spend our remaining time optimizing, polishing, and balancing the game, to ensure that we provide you with the best launch-day experience we possibly can.
To this end, I’m excited to announce that our next and final Beta Weekend Event is planned for July 20-22.
These are exciting times; we’re on the cusp of a new era in online roleplaying games, and we’re glad you’re on this journey with us.
We’ll see you in-game.
2012年7月30日星期一
Link Roundup: Guild Wars 2 Extended Experience 0
This week Tech Director Rick Ellis laid out our plan for the Guild
Wars 2 Extended Experience, a smartphone and web application that will
let you stay connected and interactive with Guild Wars 2 no matter where
buy diablo 3 gold you are. Rick’s blog post got a lot of people talking, so we took a spin around the web to see what people were saying.
“I’m actually very excited cheap d3 gold to try this out, and to see how mobile platforms can be used as a tool to enhance the social-side of the MMO experience.”
•PC Gamer notes how the Guild Wars 2 Extended Experience distinguishes diablo 3 gold itself from other MMO apps in this article, saying, “…what sets this technology apart is the real time connection to the game world itself, and the fact that information can be shared both ways.”
•IGN’s guild wars 2 gold Nick Kolan wonders if the Extended Experience is too much of a good thing right here, but ultimately concludes, “I’m actually very excited to try this out, and to see how mobile platforms can be used as a tool cheap guild wars 2 gold to enhance the social-side of the MMO experience.”
•In Massively’s overview of the Extended Experience, Rubi Bayer is impressed by the “ combination of functionality and the social appeal […] so far they feel like they’ve hit upon a good balance.”
That’s just a sample of some of the conversations people are having about the Extended Experience this week. We’ll be talking more about the features and functionality of this forward-thinking application in the coming months, so stay tuned!
“I’m actually very excited cheap d3 gold to try this out, and to see how mobile platforms can be used as a tool to enhance the social-side of the MMO experience.”
•PC Gamer notes how the Guild Wars 2 Extended Experience distinguishes diablo 3 gold itself from other MMO apps in this article, saying, “…what sets this technology apart is the real time connection to the game world itself, and the fact that information can be shared both ways.”
•IGN’s guild wars 2 gold Nick Kolan wonders if the Extended Experience is too much of a good thing right here, but ultimately concludes, “I’m actually very excited to try this out, and to see how mobile platforms can be used as a tool cheap guild wars 2 gold to enhance the social-side of the MMO experience.”
•In Massively’s overview of the Extended Experience, Rubi Bayer is impressed by the “ combination of functionality and the social appeal […] so far they feel like they’ve hit upon a good balance.”
That’s just a sample of some of the conversations people are having about the Extended Experience this week. We’ll be talking more about the features and functionality of this forward-thinking application in the coming months, so stay tuned!
2012年7月26日星期四
Ghosts of Ascalon &Charr Diplomacy &Reporting for Duty
Ghosts of Ascalon
The ruins of Ascalon lie just outside the Black Citadel’s gates. This region is plagued by the ghosts of Ascalonian soldiers and citizens who died in King Adelbern’s Foefire. These tragic spirits are locked into the fear and anger they felt at the moment of their buy d3 gold deaths, doomed to hate the charr and make war upon them for all eternity. The Iron Legion’s top priority is to develop a weapon that will put these ghosts to rest permanently, for the legions cannot effectively expand into the new territory d3 gold for sale if their central base is not secure.
Ghosts of Ascalon
PlayVolume0:00 / 0:00
Charr Diplomacy
Smodur the Unflinching has a different approach to dealing with the living humans of Tyria: coexistence. Wisely, Smodur recognizes diablo 3 gold that both the human kingdom and the charr nation have enough problems without refighting old wars (especially those the charr have already won). The human Queen Jennah also has something Smodur wants: the Claw of the Khan-Ur, discovered by a team of adventurers in guild wars 2 gold her employ. After a series of diplomatic overtures, Smodur and Jennah established a tentative cease-fire between their respective peoples and are working out the details of a fully fledged peace treaty. Certain factions within both societies cannot accept the concept of peace with their ancestral buy guild wars 2 gold enemies and are determined to do everything they can to derail the treaty talks. Their actions fuel the distrust and hatred that still lingers between the two races, but human desperation and charr discipline continue to move the process forward.
Charr Diplomacy
PlayVolume0:00 / 0:00
Reporting for Duty
So, straighten your spine, sharpen your claws, and stand at attention: the officers and soldiers of the charr legions are looking for life-takers and heart-breakers to secure their next victory. Are you up to the challenge? Then fall in and get ready for action!
Reporting for Duty
PlayVolume0:00 / 0:00
2012年7月25日星期三
Titles of the Court
Titles of the Court
When a sylvari joins the Nightmare Court, they are initiated in a ritual pageant designed to awaken the nightmare within their spirit. They spend time as a courtier, learning the ways of the Nightmare Court, acting as a servant to higher-ranking members, and studying ways to break free of the tablet’s influence. They may choose to serve under a more senior member of the Court, becoming a squire or an apprentice. Once they have earned the ability to spread nightmare on their d3 gold own, they become a knight.
It is a knight’s duty to spread fear and despair in the name of the Nightmare Court, creating traumatic memories and experiences that they hope will be taken into the Pale Tree and help to turn her—and her as-yet-unawakened children—away from the lessons of Ventari’s Tablet. To further enhance the fear they hope to create, they often take a title, and are called such during their time as a knight in the court. diablo 3 gold Such titles include Knight of Decay, Knight of Blades, Knight of Lies, or Knight of the Shattered Star. The highest ranks among the Nightmare Court are known as the Retinue. Knights who have done well are elevated into the Retinue by the Grand Duchess Faolain, who rewards them with rank and position. Baron, count, countess, duke, and duchess: all bear responsibility and a great deal of respect within the hierarchy of the court. Some knights elect to retain buy d3 gold the title they chose for themselves as well, becoming the Count of Blades or the Duchess of Frozen Snow.
All of these titles are chosen to foster the legend and myth of the Nightmare Court. The members choose to associate themselves with evil things, so even the sound of their names might trigger a response in other sylvari. They prefer to leave their victims alive—if they are sylvari—to further spread the stories of terror, as that only increases their hold within the gw2 gold Dream. In the end, most Nightmare Courtiers believe they are justified in their actions. Like Cadeyrn, their founder, they seek to free the Mother Tree from the tablet and the lessons forced upon the sylvari by the shadows of the past.
The Mother mourns her errant children, knowing that they can never return from the evil they have chosen. As new sylvari go forth into the world, she reminds them to hold fast to the hero’s path of honor, courage, chivalry and compassion even as they guild wars 2 gold strive for victory over the Elder Dragons. Truly, the sylvari fight not only for their own souls, but for the spirit of Tyria itself. While that battle will be hard-fought, the Pale Tree does not fear difficulty.
Hard ground makes stronger roots.
“…we gather in nightmare. We look to the darkest part of our spirits. The covetous hand, the lying heart, the knife that betrays a friend: we call upon these, and we see their power. For what are we, in the end, if not creatures of power? It will take strength buy wow gold to defeat the dragons, and strength does not come by turning away any weapon, no matter how vicious or how cruel. We will use them all.” Cadeyrn lounged on his throne with a careless, prideful slouch. A crown of golden vine glittered on his forehead as courtiers bowed and whispered before him, hanging on Cadeyrn’s every word, their eyes as lightless as the space between the stars.
“We, the sylvari, are the future. It is our time. We must leave behind the fears of awakening. Let go the stone that weighs us down. We were born to be more than this. We were born with a darkness in our Dream and in our heart that we could embrace…if only the Mother were not so afraid of the night. It is time to show her that her children are more than even she has dreamed we could be.
“If the sylvari are to survive, we must learn from the poison thorn and the stinging nettle, the vine that crushes the very sapling which holds it to the light. We will raise the nightmare. We will see Tyria remade in our image.
“We will grow until nightmare swallows the world.”
When a sylvari joins the Nightmare Court, they are initiated in a ritual pageant designed to awaken the nightmare within their spirit. They spend time as a courtier, learning the ways of the Nightmare Court, acting as a servant to higher-ranking members, and studying ways to break free of the tablet’s influence. They may choose to serve under a more senior member of the Court, becoming a squire or an apprentice. Once they have earned the ability to spread nightmare on their d3 gold own, they become a knight.
It is a knight’s duty to spread fear and despair in the name of the Nightmare Court, creating traumatic memories and experiences that they hope will be taken into the Pale Tree and help to turn her—and her as-yet-unawakened children—away from the lessons of Ventari’s Tablet. To further enhance the fear they hope to create, they often take a title, and are called such during their time as a knight in the court. diablo 3 gold Such titles include Knight of Decay, Knight of Blades, Knight of Lies, or Knight of the Shattered Star. The highest ranks among the Nightmare Court are known as the Retinue. Knights who have done well are elevated into the Retinue by the Grand Duchess Faolain, who rewards them with rank and position. Baron, count, countess, duke, and duchess: all bear responsibility and a great deal of respect within the hierarchy of the court. Some knights elect to retain buy d3 gold the title they chose for themselves as well, becoming the Count of Blades or the Duchess of Frozen Snow.
All of these titles are chosen to foster the legend and myth of the Nightmare Court. The members choose to associate themselves with evil things, so even the sound of their names might trigger a response in other sylvari. They prefer to leave their victims alive—if they are sylvari—to further spread the stories of terror, as that only increases their hold within the gw2 gold Dream. In the end, most Nightmare Courtiers believe they are justified in their actions. Like Cadeyrn, their founder, they seek to free the Mother Tree from the tablet and the lessons forced upon the sylvari by the shadows of the past.
The Mother mourns her errant children, knowing that they can never return from the evil they have chosen. As new sylvari go forth into the world, she reminds them to hold fast to the hero’s path of honor, courage, chivalry and compassion even as they guild wars 2 gold strive for victory over the Elder Dragons. Truly, the sylvari fight not only for their own souls, but for the spirit of Tyria itself. While that battle will be hard-fought, the Pale Tree does not fear difficulty.
Hard ground makes stronger roots.
“…we gather in nightmare. We look to the darkest part of our spirits. The covetous hand, the lying heart, the knife that betrays a friend: we call upon these, and we see their power. For what are we, in the end, if not creatures of power? It will take strength buy wow gold to defeat the dragons, and strength does not come by turning away any weapon, no matter how vicious or how cruel. We will use them all.” Cadeyrn lounged on his throne with a careless, prideful slouch. A crown of golden vine glittered on his forehead as courtiers bowed and whispered before him, hanging on Cadeyrn’s every word, their eyes as lightless as the space between the stars.
“We, the sylvari, are the future. It is our time. We must leave behind the fears of awakening. Let go the stone that weighs us down. We were born to be more than this. We were born with a darkness in our Dream and in our heart that we could embrace…if only the Mother were not so afraid of the night. It is time to show her that her children are more than even she has dreamed we could be.
“If the sylvari are to survive, we must learn from the poison thorn and the stinging nettle, the vine that crushes the very sapling which holds it to the light. We will raise the nightmare. We will see Tyria remade in our image.
“We will grow until nightmare swallows the world.”
2012年7月24日星期二
Link Round-Up: Year End Awards Edition
It’s that time of year again: when fans reflect on the past year of gaming and look forward to the year ahead. That’s right: time for end of year awards! Let’s look at how Guild Wars 2 did.
PC Gamer’s Games of 2012 series shines a spotlight on Guild Wars 2. Chris Thursten explains why PC Gamer is so psyched about the game and chats with our Lead Game Developer Eric Flannum about the core Guild Wars 2 gameplay experience.
Over at Ten Ton Hammer, the fan votes have been tallied and Guild d3 gold Wars 2 has emerged as the Reader’s Choice 2012’s Most Anticipated Game. “When it comes to ‘fanticipation’ our winner took the prize handily,” they say.
Guild Wars 2 was included in IGN’s list of the top 30 most anticipated games of 2012.
G4TV’s The Feed featured Guild Wars 2 as one of the Best MMO Games of 2012, saying, “Guild Wars 2 is taking absolutely everything to the next level, and it’s hard to not be impressed by its potential […]Guild diablo 3 gold Wars 2 features a stunning art style, beautiful music, and enough story and lore to get any MMO fan hyped for what it has to offer.”
Game Informer declares Guild Wars 2 as one of the most anticipated RPGs of 2012, citing “the fast-paced combat,” the “genuinely interesting story” and the lack of a subscription fee as some of the reasons they’re excited.
Massively awarded us the Most Anticipated for 2012 in their Best of 2011 Awards, citing but buy d3 gold a few of the “hundreds of reasons we are pulling our hair out in anticipation for this game’s launch.”
We won MMORPG.com’s annual awards in the Most Anticipated MMO category. “Though we don’t know when it’s coming out, we all know one thing: we want it now.”
MMOCrunch declared Guild Wars 2 as the Most Anticipated MMO in 2012. MMOCrunch have also peered ahead into the next twelve months and have made their bold 2012 predictions. “I predict players will flock to GW2 and gw2 gold before 2012 ends, Guild Wars 2 will have a larger active player base than [unnamed MMO].”
In Beckett Massive Online Gamer’s fan poll, Guild Wars 2 was the runner-up for the Most Anticipated MMO category.
AnotherMMO.com picked Guild Wars 2 as #2 in their Top 10 Upcoming Games for 2011-2012, saying, “This amazingly artistic looking game with its awesome fighting animations is bringing you a whole new level of MMO with their revolutionary ideas and it doesn’t hurt to be free to play.
Pr0 guild wars 2 gold Gaming listed Guild Wars 2 in their Top 10 Most Anticipated Games feature, while at Shack News staffer Xav chose Guild Wars 2 for his Most Anticipated of 2012, saying, “It’s gorgeous, massive, and takes cues from lessons learned around the industry.”
We also made gamerFeed’s Top 10 Most Anticipated Games of 2012 list. “Guild Wars 2 could very well be the MMO of 2012.”
The European game press love to make New Year’s lists as much as everybody else. In France, Jeuxvideo.com ranked our game buy wow gold among the top 10 most anticipated games of the new year. German website PC Games.de features Guild Wars 2 in their PC Releases of 2012 video (around the 4:17 mark), while German print magazine GameStar ranks it as the #4 most anticipated PC game of 2012.
OnRPG picked Guild Wars 2 as one of their most anticipated MMORPGs of 2012 in a cool video countdown of staff favorites.
Across the channel in the UK, the print magazine PC Gamer UK rated Guild Wars 2 as the #10 best game of 2012 and GameSpot UK calls it out as in their Editors’ Most Anticipated Games of 2012.
Finally, Britain’s own Rock Paper Shotgun found a place for Guild Wars 2 on their Exciting List of PC Games for 2012. They describe the game as “one of the most promising multiplayer titles we’ve ever seen, with a vast and beautiful MMO world, an astonishing array of characters and potential customisation, and more of an open-world focus…”
Thank you to our fans and everyone who voted for us! We appreciate your confidence and continued support, and we look forward to another great year!
2012年7月23日星期一
A WvW Weekend with a Wild-Eyed Dolyak
I gave the dolyak a hearty slap on the hind quarters. The keep
wouldn’t stand against another attack without these supplies. Time was
of the essence: there was only so long the warriors of Kodash could nip
at the heels of the invaders before they over extended and had to
retreat. The castle defences need repairing before the invaders can gain
the upper hand and push us back behind the walls.
I spent the entire weekend gallivanting around the Eternal Battlegrounds. A whole weekend laying siege to keeps, escorting lonely pack animals, defending ogre tribes and mercilessly hunting down the opposing team – all in the name of journalism, of course. It’s a lot to cram into one blog-post, so, without further ado:
Step one to getting to WvW was creating my character (well, step 0.1 was getting into the game – something I didn’t achieve until the early hours of Saturday morning). I thought: who is the baddest cat in the entire world? Clint. So I made Clint.
I asked myself, do I feel lucky? The answer being a resounding yes, I jumped into Tyria and swiftly scurried through the starter quest (a necessary PvE distraction – I wanted to get as little exp from PvE as possible before jumping to WvW). Once out of the tutorial I hit H, selected the PvP option at the bottom and whisked myself away to the Mists.
I climbed to the top of the rise, a little ahead of my shaggy companion, and buy d3 gold scanned the horizon. Not much further, I hoped. We’d held out as long as we could – charr alongside human and norn, but eventually we’d used the last of our supply and the gate began to creak. Fireball after fireball rained down on the bolted steel and wood. If the detachment from Stonemist hadn’t arrived when it did, we’d have been overrun. Shouting slurs from the battlements is all very well and good, but once the gate falls and the flood of steel, lightning bolts and arrow heads washes through the breach, even the most stalwart warrior’s bowels turn to water.
The Eternal Battlegrounds and Coloured Borderlands
After a comprehensive training section (it involved “go here – rez this person, well done you’re fully trained; get out there soldier!”) I hopped through the portal to the Eternal Battlegrounds. This central zone is where the three opposing servers really grind up against each other – a maze of lakes, hills, cliffs and mountains housing castles, keeps, camps and numerous NPC encounters to keep the gameplay varied. This zone differs from the outer zones in that all three servers start relatively close to each other, so players flood into the centre of the area and duke it out (it was common to come across three-way battles, which were utter chaos).
Guerrilla warfare is not your friend in this area. Traveling cheap diablo 3 gold as a group which is smaller than about twelve but larger than three makes you noticeable enough to be a target, but not intimidating enough to retreat from. This is definitely the zergs-paradise. Moving as an amorphous blob – absorbing and destroying almost everything it comes across, the zerg-train can roll over almost everything. I say almost – and I’ll come to that in a moment.
If you are a smaller group of bandits, hoping for some quick kills and easy targets – I’d head to the Borderlands. These are more open, allowing for smaller groups of savvy players to fall upon individual players and other weak targets. Each server has its own Borderlands to defend – but it isn’t in the average gamer’s attitude to hold out in a war of attrition when they could be off attacking a keep of their own. I generally encountered smaller groups of players and individuals exploring and gathering crafting ingredients. Moving as a fast-paced smaller group you can take supply camps and kill-off caravans with ease and then disappear into the ether just as quickly (I found diving into the nearest lake to be a very good way to lose any pursuers).
As we rounded the final rocky cliff-edge, the great cacophony of war washed over us – causing the dolyak to rear and kick. The crash of warhammers, swords and maces on stone, the constant swoosh and blast of fireballs, lightning diablo 3 gold bolts and ice shards crashing against bodies and castle walls alike and, most worryingly, the twang of ropes twisted and pulled taught, the explosion of rock against wood – a great engine of war swinging a ram as big as an ox. This is what I had feared; I had come too late
Siege Engines and Castle Upgrades
I mentioned that the zerg-train can roll pretty much anything in its path. One thing it can’t just roll over is castle walls. Even a group of 50 will struggle to break down a keep’s gate within 20 minutes through normal attacks alone – and by that time it is likely they would have been picked off by defenders on the walls and on the ground.
So, even the most accomplished of attackers should carry around some siege equipment. Siege engine blueprints can be purchased from the vendors in the main castle (and from siege-masters in keeps if you have bought one), they take about one hundred supply to build once placed on the ground. Out of all the pieces of equipment I encountered, the most effective was the ram – able to make short work of gates (doing about 8000 damage with each hit), it was also one of the cheapest. It did have one downside though – the oil barrels.
Defending players are able to buy keep upgrades from the Quartermaster to further strengthen their position in the keep. From what I saw, they were surprisingly cheap, and the most difficult part guild wars 2 gold was finding the supply to build them. The most effective defense, by a long way, was the oil barrel – suspended above the castle gate, it pours burning oil on the attackers below – meaning it was the perfect counter to an enemy ram. Whenever a zerg approached a gate it was always accompanied by shouts of “destroy the oil, n0000bz!” as wave after wave of attackers charged into the gate and promptly melted.
The lesson to learn from all this is that the single most important resource in WvW is supply. You use it to build siege engines, repair walls, build cannons and oil barrels, and strengthen walls and towers. You can wear down a keep by cutting off its supply, and you can hold out for a hell of a long time if you are defending a keep with a lot of it.
Pounding hooves on cobblestone pathways, the sound of the warhorn adding pace to our flight. The invaders were so engrossed in rapping on the door that they barely noticed one ranger and a dolyak approaching from the east. One more blast of the enchanted warhorn willed the great beast into a frenzy, he reared – letting out a mighty wail – before charging through the mass of bodies, sending chainmail-clad guardians and staff-wielding elementalists flying in all directions. I hung on for dear life as he stormed through the portal and tumbled across the courtyard in a cloud of dust and fury.
Final thoughts
I thoroughly enjoyed buy gw2 gold my weekend in WvW. I managed to get my human ranger to level 10, and my charr thief to level 6 – both solely through experience gained on the battlefield. I also amassed around 25 Badges of Honor through player kills. Frankly, it is difficult to class WvW as PvP – as the little player vs player you come across is usually a swift and overwhelming zerg descending on a lone player, but it is fun nonetheless. And the dynamic of capturing and protecting supply lines adds a really nice ebb and flow to the gameplay which means that momentum is everything. If you get a real good thing going, your whole server gets stat boosts – which can further cement your dominance on the battlefield.
Six months down the line I expect siege weapons and keep upgrades to be pretty prevalent: being so cheap. I hope also, that we get some strong and tactically-minded commanders to take charge of the unruly mobs which punctuated my time in The Mists. I also anticipate people working out that the /local chat channel is cross-server, not just for your team – but that particular piece of information might take a while to sink through.
During the beta, WvW was a glorious mess – just a great swirling mass of chaos and fire. I’m not sure what it might turn into once the game begins in earnest, but I loved every single second of the terribly bloody affair.
It took three mesmers to calm the mind of the frenzied dolyak. Most of the supply had been thrown from his packs when he flew into the yard, so the workers were already hurriedly using it to repair the gate and patch the walls. “Grab a box and get up here, we are almost ready!” I heard from atop the gatehouse – the guards on the walls beckoned to me – I dragged myself out of the dirt and grabbed some supply.
At the top of the wall, the extent of the invader’s army was spread out in front of me – warriors and guardians beneath the walls operating the ram, rangers, thieves, mesmers and necromancers behind the front line; hurling arrows, spells and throwing knives at the guards on the walls. With each swing of the ram, the entire wall shook. I stood at the edge of the battlements and gaped in horror and wonderment. The workers wrenched the supply from my grasp and hurried it over to the scaffold which hung above the main gate.
The men worked with admirable fury and intense precision, fashioning the supply into a great iron cauldron which instantly filled with boiling and bubbling oil conjured out of the air by the keep necromancer. The workers stood back and admired their creation. The wall shook from the impacts below. “What do you think of that?” one said, dusting off his hands.
I was still gaping when he shook me by the arm:
“We’re doomed” I said.
The worker turned to his creation and slowly pulled the lever, releasing the torrent of boiling oil “Oh ho, We’re just getting started“.
I spent the entire weekend gallivanting around the Eternal Battlegrounds. A whole weekend laying siege to keeps, escorting lonely pack animals, defending ogre tribes and mercilessly hunting down the opposing team – all in the name of journalism, of course. It’s a lot to cram into one blog-post, so, without further ado:
Step one to getting to WvW was creating my character (well, step 0.1 was getting into the game – something I didn’t achieve until the early hours of Saturday morning). I thought: who is the baddest cat in the entire world? Clint. So I made Clint.
I asked myself, do I feel lucky? The answer being a resounding yes, I jumped into Tyria and swiftly scurried through the starter quest (a necessary PvE distraction – I wanted to get as little exp from PvE as possible before jumping to WvW). Once out of the tutorial I hit H, selected the PvP option at the bottom and whisked myself away to the Mists.
I climbed to the top of the rise, a little ahead of my shaggy companion, and buy d3 gold scanned the horizon. Not much further, I hoped. We’d held out as long as we could – charr alongside human and norn, but eventually we’d used the last of our supply and the gate began to creak. Fireball after fireball rained down on the bolted steel and wood. If the detachment from Stonemist hadn’t arrived when it did, we’d have been overrun. Shouting slurs from the battlements is all very well and good, but once the gate falls and the flood of steel, lightning bolts and arrow heads washes through the breach, even the most stalwart warrior’s bowels turn to water.
The Eternal Battlegrounds and Coloured Borderlands
After a comprehensive training section (it involved “go here – rez this person, well done you’re fully trained; get out there soldier!”) I hopped through the portal to the Eternal Battlegrounds. This central zone is where the three opposing servers really grind up against each other – a maze of lakes, hills, cliffs and mountains housing castles, keeps, camps and numerous NPC encounters to keep the gameplay varied. This zone differs from the outer zones in that all three servers start relatively close to each other, so players flood into the centre of the area and duke it out (it was common to come across three-way battles, which were utter chaos).
Guerrilla warfare is not your friend in this area. Traveling cheap diablo 3 gold as a group which is smaller than about twelve but larger than three makes you noticeable enough to be a target, but not intimidating enough to retreat from. This is definitely the zergs-paradise. Moving as an amorphous blob – absorbing and destroying almost everything it comes across, the zerg-train can roll over almost everything. I say almost – and I’ll come to that in a moment.
If you are a smaller group of bandits, hoping for some quick kills and easy targets – I’d head to the Borderlands. These are more open, allowing for smaller groups of savvy players to fall upon individual players and other weak targets. Each server has its own Borderlands to defend – but it isn’t in the average gamer’s attitude to hold out in a war of attrition when they could be off attacking a keep of their own. I generally encountered smaller groups of players and individuals exploring and gathering crafting ingredients. Moving as a fast-paced smaller group you can take supply camps and kill-off caravans with ease and then disappear into the ether just as quickly (I found diving into the nearest lake to be a very good way to lose any pursuers).
As we rounded the final rocky cliff-edge, the great cacophony of war washed over us – causing the dolyak to rear and kick. The crash of warhammers, swords and maces on stone, the constant swoosh and blast of fireballs, lightning diablo 3 gold bolts and ice shards crashing against bodies and castle walls alike and, most worryingly, the twang of ropes twisted and pulled taught, the explosion of rock against wood – a great engine of war swinging a ram as big as an ox. This is what I had feared; I had come too late
Siege Engines and Castle Upgrades
I mentioned that the zerg-train can roll pretty much anything in its path. One thing it can’t just roll over is castle walls. Even a group of 50 will struggle to break down a keep’s gate within 20 minutes through normal attacks alone – and by that time it is likely they would have been picked off by defenders on the walls and on the ground.
So, even the most accomplished of attackers should carry around some siege equipment. Siege engine blueprints can be purchased from the vendors in the main castle (and from siege-masters in keeps if you have bought one), they take about one hundred supply to build once placed on the ground. Out of all the pieces of equipment I encountered, the most effective was the ram – able to make short work of gates (doing about 8000 damage with each hit), it was also one of the cheapest. It did have one downside though – the oil barrels.
Defending players are able to buy keep upgrades from the Quartermaster to further strengthen their position in the keep. From what I saw, they were surprisingly cheap, and the most difficult part guild wars 2 gold was finding the supply to build them. The most effective defense, by a long way, was the oil barrel – suspended above the castle gate, it pours burning oil on the attackers below – meaning it was the perfect counter to an enemy ram. Whenever a zerg approached a gate it was always accompanied by shouts of “destroy the oil, n0000bz!” as wave after wave of attackers charged into the gate and promptly melted.
The lesson to learn from all this is that the single most important resource in WvW is supply. You use it to build siege engines, repair walls, build cannons and oil barrels, and strengthen walls and towers. You can wear down a keep by cutting off its supply, and you can hold out for a hell of a long time if you are defending a keep with a lot of it.
Pounding hooves on cobblestone pathways, the sound of the warhorn adding pace to our flight. The invaders were so engrossed in rapping on the door that they barely noticed one ranger and a dolyak approaching from the east. One more blast of the enchanted warhorn willed the great beast into a frenzy, he reared – letting out a mighty wail – before charging through the mass of bodies, sending chainmail-clad guardians and staff-wielding elementalists flying in all directions. I hung on for dear life as he stormed through the portal and tumbled across the courtyard in a cloud of dust and fury.
Final thoughts
I thoroughly enjoyed buy gw2 gold my weekend in WvW. I managed to get my human ranger to level 10, and my charr thief to level 6 – both solely through experience gained on the battlefield. I also amassed around 25 Badges of Honor through player kills. Frankly, it is difficult to class WvW as PvP – as the little player vs player you come across is usually a swift and overwhelming zerg descending on a lone player, but it is fun nonetheless. And the dynamic of capturing and protecting supply lines adds a really nice ebb and flow to the gameplay which means that momentum is everything. If you get a real good thing going, your whole server gets stat boosts – which can further cement your dominance on the battlefield.
Six months down the line I expect siege weapons and keep upgrades to be pretty prevalent: being so cheap. I hope also, that we get some strong and tactically-minded commanders to take charge of the unruly mobs which punctuated my time in The Mists. I also anticipate people working out that the /local chat channel is cross-server, not just for your team – but that particular piece of information might take a while to sink through.
During the beta, WvW was a glorious mess – just a great swirling mass of chaos and fire. I’m not sure what it might turn into once the game begins in earnest, but I loved every single second of the terribly bloody affair.
It took three mesmers to calm the mind of the frenzied dolyak. Most of the supply had been thrown from his packs when he flew into the yard, so the workers were already hurriedly using it to repair the gate and patch the walls. “Grab a box and get up here, we are almost ready!” I heard from atop the gatehouse – the guards on the walls beckoned to me – I dragged myself out of the dirt and grabbed some supply.
At the top of the wall, the extent of the invader’s army was spread out in front of me – warriors and guardians beneath the walls operating the ram, rangers, thieves, mesmers and necromancers behind the front line; hurling arrows, spells and throwing knives at the guards on the walls. With each swing of the ram, the entire wall shook. I stood at the edge of the battlements and gaped in horror and wonderment. The workers wrenched the supply from my grasp and hurried it over to the scaffold which hung above the main gate.
The men worked with admirable fury and intense precision, fashioning the supply into a great iron cauldron which instantly filled with boiling and bubbling oil conjured out of the air by the keep necromancer. The workers stood back and admired their creation. The wall shook from the impacts below. “What do you think of that?” one said, dusting off his hands.
I was still gaping when he shook me by the arm:
“We’re doomed” I said.
The worker turned to his creation and slowly pulled the lever, releasing the torrent of boiling oil “Oh ho, We’re just getting started“.
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