I gave the dolyak a hearty slap on the hind quarters. The keep
wouldn’t stand against another attack without these supplies. Time was
of the essence: there was only so long the warriors of Kodash could nip
at the heels of the invaders before they over extended and had to
retreat. The castle defences need repairing before the invaders can gain
the upper hand and push us back behind the walls.
I spent the
entire weekend gallivanting around the Eternal Battlegrounds. A whole
weekend laying siege to keeps, escorting lonely pack animals, defending
ogre tribes and mercilessly hunting down the opposing team – all in the
name of journalism, of course. It’s a lot to cram into one blog-post,
so, without further ado:
Step one to getting to WvW was creating my
character (well, step 0.1 was getting into the game – something I didn’t
achieve until the early hours of Saturday morning). I thought: who is
the baddest cat in the entire world? Clint. So I made Clint.
I
asked myself, do I feel lucky? The answer being a resounding yes, I
jumped into Tyria and swiftly scurried through the starter quest (a
necessary PvE distraction – I wanted to get as little exp from PvE as
possible before jumping to WvW). Once out of the tutorial I hit H,
selected the PvP option at the bottom and whisked myself away to the
Mists.
I climbed to the top of the rise, a little ahead of my shaggy companion, and buy d3 gold
scanned the horizon. Not much further, I hoped. We’d held out as long
as we could – charr alongside human and norn, but eventually we’d used
the last of our supply and the gate began to creak. Fireball after
fireball rained down on the bolted steel and wood. If the detachment
from Stonemist hadn’t arrived when it did, we’d have been overrun.
Shouting slurs from the battlements is all very well and good, but once
the gate falls and the flood of steel, lightning bolts and arrow heads
washes through the breach, even the most stalwart warrior’s bowels turn
to water.
The Eternal Battlegrounds and Coloured Borderlands
After
a comprehensive training section (it involved “go here – rez this
person, well done you’re fully trained; get out there soldier!”) I
hopped through the portal to the Eternal Battlegrounds. This central
zone is where the three opposing servers really grind up against each
other – a maze of lakes, hills, cliffs and mountains housing castles,
keeps, camps and numerous NPC encounters to keep the gameplay varied.
This zone differs from the outer zones in that all three servers start
relatively close to each other, so players flood into the centre of the
area and duke it out (it was common to come across three-way battles,
which were utter chaos).
Guerrilla warfare is not your friend in this area. Traveling cheap diablo 3 gold
as a group which is smaller than about twelve but larger than three
makes you noticeable enough to be a target, but not intimidating enough
to retreat from. This is definitely the zergs-paradise. Moving as an
amorphous blob – absorbing and destroying almost everything it comes
across, the zerg-train can roll over almost everything. I say almost –
and I’ll come to that in a moment.
If you are a smaller group of
bandits, hoping for some quick kills and easy targets – I’d head to the
Borderlands. These are more open, allowing for smaller groups of savvy
players to fall upon individual players and other weak targets. Each
server has its own Borderlands to defend – but it isn’t in the average
gamer’s attitude to hold out in a war of attrition when they could be
off attacking a keep of their own. I generally encountered smaller
groups of players and individuals exploring and gathering crafting
ingredients. Moving as a fast-paced smaller group you can take supply
camps and kill-off caravans with ease and then disappear into the ether
just as quickly (I found diving into the nearest lake to be a very good
way to lose any pursuers).
As we rounded the final rocky
cliff-edge, the great cacophony of war washed over us – causing the
dolyak to rear and kick. The crash of warhammers, swords and maces on
stone, the constant swoosh and blast of fireballs, lightning diablo 3 gold
bolts and ice shards crashing against bodies and castle walls alike
and, most worryingly, the twang of ropes twisted and pulled taught, the
explosion of rock against wood – a great engine of war swinging a ram as
big as an ox. This is what I had feared; I had come too late
Siege Engines and Castle Upgrades
I
mentioned that the zerg-train can roll pretty much anything in its
path. One thing it can’t just roll over is castle walls. Even a group of
50 will struggle to break down a keep’s gate within 20 minutes through
normal attacks alone – and by that time it is likely they would have
been picked off by defenders on the walls and on the ground.
So,
even the most accomplished of attackers should carry around some siege
equipment. Siege engine blueprints can be purchased from the vendors in
the main castle (and from siege-masters in keeps if you have bought
one), they take about one hundred supply to build once placed on the
ground. Out of all the pieces of equipment I encountered, the most
effective was the ram – able to make short work of gates (doing about
8000 damage with each hit), it was also one of the cheapest. It did have
one downside though – the oil barrels.
Defending players are able
to buy keep upgrades from the Quartermaster to further strengthen their
position in the keep. From what I saw, they were surprisingly cheap,
and the most difficult part guild wars 2 gold
was finding the supply to build them. The most effective defense, by a
long way, was the oil barrel – suspended above the castle gate, it pours
burning oil on the attackers below – meaning it was the perfect counter
to an enemy ram. Whenever a zerg approached a gate it was always
accompanied by shouts of “destroy the oil, n0000bz!” as wave after wave
of attackers charged into the gate and promptly melted.
The lesson
to learn from all this is that the single most important resource in
WvW is supply. You use it to build siege engines, repair walls, build
cannons and oil barrels, and strengthen walls and towers. You can wear
down a keep by cutting off its supply, and you can hold out for a hell
of a long time if you are defending a keep with a lot of it.
Pounding
hooves on cobblestone pathways, the sound of the warhorn adding pace to
our flight. The invaders were so engrossed in rapping on the door that
they barely noticed one ranger and a dolyak approaching from the east.
One more blast of the enchanted warhorn willed the great beast into a
frenzy, he reared – letting out a mighty wail – before charging through
the mass of bodies, sending chainmail-clad guardians and staff-wielding
elementalists flying in all directions. I hung on for dear life as he
stormed through the portal and tumbled across the courtyard in a cloud
of dust and fury.
Final thoughts
I thoroughly enjoyed buy gw2 gold
my weekend in WvW. I managed to get my human ranger to level 10, and my
charr thief to level 6 – both solely through experience gained on the
battlefield. I also amassed around 25 Badges of Honor through player
kills. Frankly, it is difficult to class WvW as PvP – as the little
player vs player you come across is usually a swift and overwhelming
zerg descending on a lone player, but it is fun nonetheless. And the
dynamic of capturing and protecting supply lines adds a really nice ebb
and flow to the gameplay which means that momentum is everything. If you
get a real good thing going, your whole server gets stat boosts – which
can further cement your dominance on the battlefield.
Six months
down the line I expect siege weapons and keep upgrades to be pretty
prevalent: being so cheap. I hope also, that we get some strong and
tactically-minded commanders to take charge of the unruly mobs which
punctuated my time in The Mists. I also anticipate people working out
that the /local chat channel is cross-server, not just for your team –
but that particular piece of information might take a while to sink
through.
During the beta, WvW was a glorious mess – just a great
swirling mass of chaos and fire. I’m not sure what it might turn into
once the game begins in earnest, but I loved every single second of the
terribly bloody affair.
It took three mesmers to calm the mind of
the frenzied dolyak. Most of the supply had been thrown from his packs
when he flew into the yard, so the workers were already hurriedly using
it to repair the gate and patch the walls. “Grab a box and get up here,
we are almost ready!” I heard from atop the gatehouse – the guards on
the walls beckoned to me – I dragged myself out of the dirt and grabbed
some supply.
At the top of the wall, the extent of the invader’s
army was spread out in front of me – warriors and guardians beneath the
walls operating the ram, rangers, thieves, mesmers and necromancers
behind the front line; hurling arrows, spells and throwing knives at the
guards on the walls. With each swing of the ram, the entire wall shook.
I stood at the edge of the battlements and gaped in horror and
wonderment. The workers wrenched the supply from my grasp and hurried it
over to the scaffold which hung above the main gate.
The men
worked with admirable fury and intense precision, fashioning the supply
into a great iron cauldron which instantly filled with boiling and
bubbling oil conjured out of the air by the keep necromancer. The
workers stood back and admired their creation. The wall shook from the
impacts below. “What do you think of that?” one said, dusting off his
hands.
I was still gaping when he shook me by the arm:
“We’re doomed” I said.
The
worker turned to his creation and slowly pulled the lever, releasing
the torrent of boiling oil “Oh ho, We’re just getting started“.
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